I've been a fan of the Lost Fleet series by Jack Campbell for quite some time. So I've been following along with the Alliance Fleet and cheering them on for as long as I can remember. This new book flips everything inside out as we're plunged into the Syndic worlds. The Syndicates are the enemies of the Alliance and the team that, up until now, we've all been rooting against.
In THE LOST STARS: TARNISHED KNIGHT, it was quite an experience to find myself behind the scenes of what's left of the Syndicate Empire. I never quite expected to find myself relating to the individuals from the "other side." But of course there are two sides to every story and this is no exception.
Now it's strange to find that I quite love all of these characters as well. What's a reader to do? I just love them all. Now I need to know what happens to both sides and that is exactly what will keep me tuned in for all future installments set in this amazing universe.
TARNISHED KNIGHT is a delicious dish from an exciting new Syndic establishment that includes an appetizer of rebellion and civil war, an entree of political intrigue and survival, and is now served with a side of aliens.
As always, Jack Campbell has created a rich and exciting world full of intricacies and layers that you wouldn't believe unless you'd read it yourself! You can start off with this book even if you haven't read his others. You'll love the space exploration, the politics, the strategy and the fighting for survival that is a staple of Campbell's books. If you're a fan of either sci- fi or military books, than this is absolutely the perfect combo for you!
The authority of the Syndicate Worlds’ government is crumbling. Civil war and rebellion are breaking out in many star systems despite the Syndic government’s brutal attempts to suppress disorder. Midway is one of those star systems, and leaders there must decide whether to remain loyal to the old order or fight for something new.
CEO Artur Drakon has been betrayed. The Syndic government failed to protect its citizens from both the Alliance and the alien enigmas. With a cadre of loyal soldiers under his command, Drakon launches a battle for control of the Midway Star System—assisted by an ally he’s unsure he can trust…
CEO Gwen Iceni was exiled to Midway because she wasn’t ruthless enough in the eyes of her superiors. She’s made them regret their assessment by commandeering some of the warships at Midway and attacking the remaining ships still loyal to the Syndicate empire. Iceni declares independence for the Midway Star System on behalf of the people while staying in charge as “President.” But while she controls the mobile fleet, she has no choice but to rely on “General” Drakon’s ground forces to keep the peace planet-side…
If their coup is to succeed, Drakon and Iceni must put their differences aside to prevent the population of Midway from rising up in rebellion against them, to defend Midway against the alien threat of the enigma race—and to ferret out saboteurs determined to reestablish Syndic rule…
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