May 13th, 2025
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New Books This Week

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The books of May are here—fresh, fierce, and full of feels.

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Wedding season includes searching for a missing bride�and a killer . . .


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Sometimes the path forward begins with a step back.


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One island. Three generations. A summer that changes everything.


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A snapshot made them legends. What it didn�t show could tear them apart.


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This life coach will give you a lift!


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A twisty, "addictive," mystery about jealousy and bad intentions


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Trapped by magic, haunted by muses�she must master the cards before they�re lost to darkness.


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Masquerades, secrets, and a forbidden romance stitched into every seam.


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A vanished manuscript. A murdered expert. A castle full of secrets�and one sharp-witted sleuth.


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Two warrior angels. First friends, now lovers. Their future? A WILD UNKNOWN.


The Eye of Minds by James Dashner

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Also by James Dashner:

The Game of Lives, November 2015
Hardcover / e-Book
The Eye of Minds, October 2013
Hardcover / e-Book
A Mutiny In Time, September 2012
Hardcover / e-Book
The Kill Order, August 2012
Hardcover / e-Book
The Maze Runner, August 2010
Paperback / e-Book

The Eye of Minds
James Dashner

Mortality Doctrine #1
Delacorte
October 2013
On Sale: October 8, 2013
ISBN: 0385741391
EAN: 9780385741392
Kindle: B00ALBR2MC
Hardcover / e-Book
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Young Adult Science Fiction

From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

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