In TOMORROW, AND TOMORROW, AND TOMORROW by Gabrielle Zevin, Sam and Sadie had two things in common when they met: they were at a hospital where they didn't want to be and they loved video games. From that point, they had an on-and-off relationship that spanned three decades. Three decades of creativity, success, misunderstandings, unexpected romances, and much more.
It is at this point that I have to state I am not a gamer. My only experience with video games was with Pacman and my scores will never be revealed. Having said this, much of TOMORROW, AND TOMORROW, AND TOMORROW is about the creation and development of games and I have to admit I found the content to be fascinating. Even more than that, I found the relationships between all the characters to be intriguing. Vividly brought forth is the power of their relationships.
As the story evolves, so do the characters. Yet as the novel approaches its conclusion, readers will have to decide for themselves as to what Sadie and Sam actually mean to each other. TOMORROW, AND TOMORROW, AND TOMORROW includes several thought-provoking topics, such as disability, tragedy, friendship, abuse, and violence. As for the ending, I found it to be perfect. Highly recommended.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.