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The Wrong Dead Guy

The Wrong Dead Guy, March 2017
by Richard Kadrey

Harper Voyager
448 pages
ISBN: 0062389572
EAN: 9780062389572
Kindle: B01GONE9J4
Hardcover / e-Book
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"A paranormal hodgepodge of creatures and skills"

Fresh Fiction Review

The Wrong Dead Guy
Richard Kadrey

Reviewed by Shellie Surles
Posted December 18, 2017

Fantasy

Coop is a former master thief who now works for the Department of Peculiar Science after getting his life together. His penchant for stealing has only grown, but now he robs on behalf of the government. When Coop is ordered to take an ancient mummy, he pulls off the job without a hitch. That is until the bosses go to open the sarcophagus and there is no mummy. The mummy rose and plans to take over the world. Even though Coup is not entirely to blame for the Mummy's disappearance, his bosses pressure him to hunt it down. Coop along with his band of misfits, go on an adventure to find and retrieve the mummy. But this is no easy mission, with a mind-reading mummy and obstacles at every turn, the team cannot avoid disaster. Richard Kadrey is the author of Sandman Slim, one of my favorite paranormal characters. So I jumped at the chance reading THE WRONG DEAD GUY. While Coop is no Sandman Slim, he is a fascinating character. His group of friends is a hot mess. How they manage to get through the day is shocking, much less pull off some of the stuff they do. The amount of new and creative creatures in THE WRONG DEAD GUY is a little overwhelming. Most readers of fantasy get the usual stuff, with a few new things thrown in. Kadrey manages to create a whole new pile of monsters and people. It's very interesting to read a new creature and try to imagine how it must look and act. Kadrey fans and fantasy fans will enjoy the antics of Coop and his group of friends.

Learn more about The Wrong Dead Guy

SUMMARY

In this fast paced sequel to The Everything Box—the second entry in New York Times bestselling author Richard Kadrey’s comedic supernatural series—chaos ensues when Coop and the team at DOPS steal a not-quite-dead and very lovesick ancient Egyptian mummy wielding some terrifying magic. Coop, a master thief sort of gone legit, saved the world from an ancient doomsday device—heroism that earned him a gig working for the Department of Peculiar Science, a fearsome top secret government agency that polices the odd and strange. Now Woolrich, Coop’s boss at the DOPS, has Coop breaking into a traveling antiquities show to steal a sarcophagus containing the mummy of a powerful Egyptian wizard named Harkhuf. With the help of his pals Morty, Giselle, and a professor that’s half-cat, half-robotic octopus, Coop pulls off the heist without a hitch. It’s not Coop’s fault that when DOPS opened the sarcophagus they didn’t find the mummy they were expecting. Well, it was the right mummy, but it wasn’t exactly dead—and now it’s escaped, using a type of magic the organization hasn’t encountered before. Being a boss, Woolrich blames his underling for the screw up and wants Coop to find the missing Harkhuf and make it right, pronto. Digging into Harkhuf’s history, Coop thinks the mummy is hunting for an ancient magical manuscript that will help him bring his old lover back to life. Which wouldn’t be so bad if she wasn’t a warrior sorceress hell-bent on conquering the world with her undead armies. Coop would very much like to run from the oncoming chaos. It’s one thing to steal a mummy, but another to have to deal with head-hunting bureaucrats, down-on-their luck fortune tellers, undead mailroom clerks, and a rather unimpressed elephant. Unfortunately, there’s nowhere to run. If he wants the madness to stop, he’s going to have to suck it up and play hero one more time. But if Coop manages to save the world AGAIN, he’s definitely going to want a lot of answers. And a raise.


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