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Available 4.15.24


Samurai Game

Samurai Game, July 2012
Ghostwalker #10
by Christine Feehan

Berkley
416 pages
ISBN: 0515151548
EAN: 9780515151541
Kindle: B0073XV36C
Paperback / e-Book
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"Feehan's Ghostwalkers continue to enthrall, entice, and erupt from angles never before seen!"

Fresh Fiction Review

Samurai Game
Christine Feehan

Reviewed by Heather Lobdell
Posted November 15, 2012

Fiction

Since 2003 I have been captivated by the Ghostwalker series. The first time I saw Shadow Game I thought 'really Ms. Feehan, a military superhero book?' But it was a Feehan and so I bought it, I flew thru it, and I bought each and every book that has come after it. Feehan has a way with writing characters that makes even the ones that I typically would shy away from interesting. With Ghostwalkers she managed to make me believe that there really could be genetically enhanced soldiers who are fighting not only for what's right, but for control of their very lives. SAMURAI GAME brought it with a punch that left me reeling!

As a child Thorn was considered by Whitney as an expendable. Meaning she was mouthy, she defied him, and he really didn't see any use for keeping her around...except as an experiment. Treated like a lab rat until the age of 8, Thorn was tossed aside into the very slum of Japan and left for dead. Finding a savior in the slums was not supposed to be in the equation, but find a savior is what Thorn did. She was transformed into Azami Yoshiie and was known worldwide for the brilliance of her mind. There was still one small thing that Azami needed...redemption for the life she led as Thorn.

Enter one gigantic knot into her plans in the shape and form of one very well put together guy! Sam Johnson is a quiet man. Never in the forefront of battle; Sam would rather be thought of as little as possible. He has hidden his talents and his charms willing to be an expendable; willing to make that sacrifice. When Thorn and Sam get separated from their teams the sparks begin to fly, and not just from their quickly revealed powers.

I was not too sure I remembered exactly who Sam was. I know that he has never really been a major or even minor player in the other books. I believe that he has been mentioned so we know of him, but we don't know of him; which actually fits really well with the way Feehan has written his character. Thorn I was not sure I was going to love or connect with. I was very surprised by her level of depth, strength, and just the raw emotion that we see from these two. I really liked the twisted idea about the invaluable 'experiments' and how very powerful they actually were.

Another thing I loved was that Feehan gave clues, she hinted around, questioning almost every character, and yet she managed to create another plot line with the traitor that will once again have me coming back for more.

The Ghostwalkers series is one place where Christine Feehan delves into a genre that few romance authors have dared to go and even fewer have had any success at. Yet with Feehan this series has been a phenomenon with bestseller after bestseller where each book leaves the readers yearning for more! SAMURAI GAME followed those rules and then some! The action begins on page two and never quite seems to stop. The intensity with which Feehan writes is simply amazing I was left on the edge of my seat. The action was jam packed, the romance was steamier than ever - both of which made SAMURAI GAME was a nail biter until its bitter end.

Learn more about Samurai Game

SUMMARY

In a world so dark and seductive, expect nothing less than a triple-cross in the explosive all-new Ghostwalker novel by #1 New York Times bestselling author Christine Feehan…

In an underground club, a high-ranking public official spends his secret nights indulging in fantasies as exciting as they are depraved. For a seductive employee of the Dungeon, it’s her job to fulfill them. But she’s playing a far more dangerous game—one of blackmail, politics, and murder that reaches into the shadow world of the Ghostwalkers, and the creation of a spectacular, one-of-a-kind new weapon of defense.

But when a dictator makes his own catastrophic moves, the Ghostwalkers have no choice but to bring in two major players—a man and woman both driven by passion and revenge. Both expendable. Both with nothing left to lose.


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