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On Top Shelf
Fresh Pick
MEET CUTE MAGIC
📚 New Books This Week 📰 Latest News 🎪 Reader Games

Snowbound secrets, shifter wars, family lies, and epic battles — September delivers it all.

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Some promises cost you the one you love.

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The Temple of Kronos wants her dead. The Stoneslayer wants her destroyed. Neither will have her.

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A poisoned cousin, a five-year-old's life, and a family with too many secrets.

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Betrayal runs in her blood. Justice runs in his. Together, they burn it all down.

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"ANOTHER WINNER!"
From New York Times
Bestselling Cleo Coyle

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Running from her past, she finds a killer, a protector, and her faith.

Guild Wars: Ghosts Of Ascalon by Matt Forbeck

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Also by Matt Forbeck:

HALO: Bad Blood, July 2018
Paperback / e-Book
HALO: Legacy of Onyx, November 2017
Paperback / e-Book
Guild Wars: Ghosts Of Ascalon, August 2010
Mass Market Paperback

Also by Jeff Grubb:

Guild Wars: Ghosts Of Ascalon, August 2010
Mass Market Paperback

GUILD WARS: GHOSTS OF ASCALON
By: Matt Forbeck, Jeff Grubb

Pocket Star
August 2010
On Sale: July 27, 2010
384 pages
ISBN: 1416589473
EAN: 9781416589471
Mass Market Paperback
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Fantasy

250 years ago, Ascalon burned . . .Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword--the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr--but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!

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