May 17th, 2025
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New Books This Week

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The books of May are here—fresh, fierce, and full of feels.

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Wedding season includes searching for a missing bride�and a killer . . .


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Sometimes the path forward begins with a step back.


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One island. Three generations. A summer that changes everything.


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A snapshot made them legends. What it didn�t show could tear them apart.


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This life coach will give you a lift!


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A twisty, "addictive," mystery about jealousy and bad intentions


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Trapped by magic, haunted by muses�she must master the cards before they�re lost to darkness.


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Masquerades, secrets, and a forbidden romance stitched into every seam.


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A vanished manuscript. A murdered expert. A castle full of secrets�and one sharp-witted sleuth.


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Two warrior angels. First friends, now lovers. Their future? A WILD UNKNOWN.


Endgame: The Blueprint for Victory in the War on Terror
Thomas McInerney, Paul E. Vallely

This book will break news and dramatically challenge assumptions about what the American military can achieve with high-tech weaponry--even more that it did in Iraq--and what must be done-- more than people think--if the War on Terror is to be won.

Regnery Publishing, Inc.
April 2004
256 pages
ISBN: 0895260662
Hardcover
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Non-Fiction

How to win the war on terror: a blueprint Tom McInerney and Paul Vallely are retired generals (Air Force and the Army). They’ve devoted their lives to defending America. Now they’re military analysts for FOX News, privy to up-to-the-minute reports and inside sources. They know everything that’s going on within the Pentagon, the CIA, and other government agencies.

They’re also smart. When other analysts were wringing their hands and whining about "quagmires" in Afghanistan and Iraq, they calmly predicted relatively easy and decisive American victories—and they were right.

In Endgame, they devote their experience and expertise to the question of how to win the war on terror. Unlike our past enemies, radical Islam is not confined to particular nations—and thus cannot be defeated solely through conventional warfare against enemy states. Endgame is a blueprint for victory over this tenacious and bloodthirsty foe. It details the new strategy that America must adopt to fight this very new kind of war we’re in, and reveals a wealth of inside information (including the location of Saddam’s weapons of mass destruction).

The terrorists’ main target, say McInerney and Vallely, is America. But their threat, they say, is inseparable from radical Islam’s global Web of Terror. Thus in formulating a viable strategy to meet the terror threat to America, they span the range of current global hotspots:

· How we must respond to each of the eight countries that make up the principal elements of the international Web of Terror · What America could do to reduce—quickly and drastically— the international threat from al-Qaeda · The key to achieving lasting success in Afghanistan · What Pakistan must do in order to prove itself truly to be our ally in the war on terror · Why Iran will fall even more easily than Iraq did, and may reform itself without American intervention · How Syria is a domino waiting to fall—and why it’s an ideal place to use America’s dominant sea and air power · Why rogue state North Korea is an ally of radical Islam— and how to disarm nuclear North Korea now

Above all, say McInerney and Vallely, this is a battle of wills. During a visit to Baghdad, McInerney and Vallely were told by one young soldier that the war on terror can’t be lost on the battlefield; but it can be lost if the will of the American people falters. This book gives expert insight into why we fight, and what we must do to win.

Comments

2 comments posted.

Re: Endgame: The Blueprint for Victory in the War on Terror

Traditional firewalk aides are responsible for magic. Having found the
bottle on the map of the adventure mode, we also open something like
"Tamagotchi". The fetech needs to be fed, developed by its magical
abilities and even disguised. The abilities of fireflies, working by
analogy with the "perks" of weapons, can be exchanged with other
players. Together with Linkl, this part of the re-release seems to be an
attempt to win the female part of the audience.
(Daimond Salvadore 11:39am May 20, 2018)

From the chaos that is created in the fields of Khairul, order is not born.
All improvements to the portable version are broken about technical
problems and the overall low level of the series Warriors . It is unclear
what can attract a normal Zelda fan in a one-cell action for fifteen
hours. Unless your favorite heroes, which here even more than before.
But even for fans it's better to pereproti one of the many "real" parts for
3DS. Fans of Chinese historical massacre will be more interesting -
that's just unlikely they have a console from Nintendo. Pros: all the
content with Wii U is transferred in digestible form; The change of
heroes and the rapid movement make the battles more intense; there
were new characters and content. Minuses: graphics deteriorated
noticeably; crowded with characters and events, the process did not fit
well into the portable format; technical difficulties, especially
noticeable on standard 3DS.
(
Daimond Salvadore 11:40am May 20, 2018)

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