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A True Story Of Challenge, Triumph, and Growing Up Autistic
NAL Hardcover
February 2008
On Sale: February 5, 2008
256 pages ISBN: 0451223012 EAN: 9780451223012 Hardcover
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Non-Fiction
The incredible true story of one high school student's
determination to triumph against the challenges of
autism-and his opponents on the basketball court... On February 15, 2006, the Greece Athena Trojans high school
basketball team took the court for the final game of the
regular season. With four minutes and nineteen seconds left
on the clock, and the Trojans nursing a comfortable lead,
the coach sent Jason McElwain-an autistic student and the
team manager-to the scorer's table. He scored twenty points,
including a school record six three- pointers. J-Mac, as
McElwain became known, was carried off the court on his
teammates' shoulders, and a videotape of the game quickly
found its way onto national television, making J-Mac a
household name. An inspiration to people everywhere, Jason McElwain's
amazing accomplishment was broadcast on CN, ESPN, and local
newscasts across the country, moving President Bush to tears
with his courage and determination. The Game of My Life is
one of the few books written by an autistic author-a
riveting chronicle of how J-Mac overcame a lifetime of
adversity.
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Comments
2 comments posted.
Re: The Game of My Life
In addition, you can get an increase in damage, defense or, for example, the chance of dropping first-aid kits by going through one of the chains of arenas inside the campaign. This spends special glasses, which you save (or rather, select) during the battles. But if in the next series you perish, then all the improvements made by excessive work will be lost, because you have to start the whole campaign again. (Henrik Jensen 10:30am May 20, 2018)
In this case, all the arenas in the Forced Showdown are themed, as are the enemies on them. Somewhere you will have to fight with archers and musketeers, somewhere - with horned monsters, strive to ram you, or even with cars firing some spheres. And the "boss" of the second campaign is a tank! On each card, as a rule, there are a lot of traps, obstacles and special conditions - for example, you can associate with a companion a sort of laser beam of death, passing through which the enemies get damaged. And somewhere, on the contrary, opponents initially gain advantages. With each new passage of the campaign, all this is mixed and generated anew in a random way - do not get bored! (Henrik Jensen 10:30am May 20, 2018)
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