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THE TAPESTRY OF TIME
THE TAPESTRY OF TIME

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Sunshine, secrets, and swoon-worthy stories—June's featured reads are your perfect summer escape.

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He doesn�t need a woman in his life; she knows he can�t live without her.


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A promise rekindled. A secret revealed. A second chance at the family they never had.


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A cowboy with a second chance. A waitress with a hidden gift. And a small town where love paints a brand-new beginning.


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She�s racing for a prize. He�s dodging romance. Together, they might just cross the finish line to love.


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She steals from the mob for justice. He�s the FBI agent who could take her down�or fall for her instead.


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He�s her only protection. She�s carrying his child. Together, they must outwit a killer before time runs out.


Only a Game
Bill Littlefield

Littlefield illuminates the dark corners and unlikely angles of sports with wry good humor and a lightly worn expertise that lets nothing pass.

University of Nebraska
October 2007
On Sale: October 1, 2007
156 pages
ISBN: 0803260016
EAN: 9780803260016
Paperback
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Non-Fiction

It's only a game, Bill Littlefield's National Public Radio program tells us, trying to keep sports in perspective. And for all the deadly serious perspectives of sports commentators and fans, Littlefield's is perhaps the most realistic. It is certainly the most entertaining. Sometimes funny, sometimes poignant, Littlefield's take on the games people play is as refreshing as it is enlightening. From baseball Hall of Famer Kirby Puckett's untimely death, to pickup soccer games among misfit high-schoolers, to the most obscure nicknames and unusual mascots in college sports, the book collects memorable commentaries from Littlefield's popular NPR sports show as well as never-before-published essays. No matter the topic, Littlefield illuminates the dark corners and unlikely angles of sports with wry good humor and a lightly worn expertise that lets nothing pass.

Comments

1 comment posted.

Re: Only a Game

Sword Coast Legends is built according to the rules of the modern fifth
edition of D & D. That is, it's a classic party CRPG where the game
constantly throws an invisible die, checking a bunch of parameters and
making saving throws, battles are allowed at any time to pause, and you
can hang for two hours just above the character creation screen. Five
races, six classes, seven branches of abilities for each class, the
opportunity to choose subrass, biography, world view (yes, the most
"chaotic-good", "neutral-evil", etc.) and even the character's voice -
there is something to break his head.

Initially, one hero is available, but in the story campaign, teammates will
join him, and you will have to personally develop them, equip and
personally choose who to take with you to the next assignment (the
squad is designed for four). Together they have to fight, communicate,
carry out numerous quests and explore the intricate catacombs, tombs,
drains and ruins. Plus travel on the global map of Faer иn and
communication with the inhabitants of the coastal city of Luskan, mired
in crime and smuggling.
(Daimond Salvadore 12:52pm May 21, 2018)

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