This is the first part in a graphic novel series called Brass Sun: Wheel of Worlds. The story begins with the Great Cog, which is worshiped as the turner of the universe and destiny. There is a tract in which the sun and all that orbits the sun rotates.
Soon we learn from some of the religious leaders there is an uprising brewing. People are beginning to doubt the power of The Cog, they think it is slowing, and therefore the world is freezing. Wren, a young girl and our protagonist, enters the story as things really begin to fall apart and is given a gift from her grandfather. She now holds the key to restart the sun, but will she make in time, and what will she lose to get there?
We will have to wait on pins and needles for the next part in the series. The graphics in BRASS SUN: WHEEL OF WORLDS are without a doubt easy to understand and very nicely done. The colors are both warm for the sun and cold for the daunting doom of frigidness. This tale takes you through several emotions in a very short amount of time, from curiousness to laughter, and finally to sadness.
I personally cannot wait to see where the authors and artists take us next and I'm sure you will feel the same. Whether this is the first graphic novel you have ever read, or the 100th, BRASS SUN: WHEEL OF WORLDS is worth it to get invested.
Wren's father has revealed to her the secret of their world,
that it is only one of many in a clockwork solar system; but
it is dying and to save her home, she must first escape it.
The Orrery is a fully functional, life-size clockwork solar
system, a clutch of planets orbiting a vast Brass Sun via
immense metal spars.
But the once-unified collection of worlds has regressed into
eccentric fiefdoms, and ice is encroaching on the outer
planets as the sun is dying. Wren and Eptimus must find the
key to restart the sun, but first must escape the world
known as The Keep....
No excerpt available.