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Wicked Game

Wicked Game, May 2008
WVMP #1
by Jeri Smith-Ready

Pocket
384 pages
ISBN: 141655176X
EAN: 9781416551768
Trade Size
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"Wanted: Marketing intern for radio station staffed by the undead"

Fresh Fiction Review

Wicked Game
Jeri Smith-Ready

Reviewed by Kymberly Hinton
Posted May 20, 2008

Fantasy Urban

Reformed con artist Ciara Griffin doesn't know what to expect when she's recruited for an internship with local radio station WMMP. Ciara doesn't know why the station chose her, but she's interested in the opportunity to combine her love of music and her interest in business. Ciara has vowed to give up the grift, and making an honest living over the summer seems like a logical first step. Yet when Ciara meets the DJs from the station, she can tell that something's a little off about them. They're all dressed strangely, and use dated slang that seems anachronistic for hip, finger-on-the-pulse DJs. But when she's given some required reading before starting her position, Ciara begins to realize what's happening. These people actually believe that they're vampires, and that they're frozen in the time that they were made. So Monroe, an African American who died in the 40s, refuses to meet Ciara because when he was turned a black man could be lynched for being in the same room as a white woman. And Shane, a grunge era devotee who was turned in the mid-90's, is still heavily influenced by Nirvana and remains slightly depressed as was typical back then.

Initially, Ciara reacts with skepticism and disbelief. After all, this is a girl who was raised on scams, so she knows one when she sees it. But when Shane bites her during their first date, and she captures a glimpse of fang, her first instinct is to cut and run, causing her to decline the position, and keep far far away from the vampires. Eventually, she's convinced to come back and help the station develop a marketing plan to combat a takeover by media conglomerate Skywave. Skywave just wants to turn WMMP into another cookie-cutter station that plays the same music all the time, and would put the vampires out of a job and at risk. So Ciara develops a plan to help the gang keep their night jobs, though there is some risk involved. See Ciara's plan means outing the vampires for what they really are. She has a new vision for the station. WVMP, the Lifeblood of Rock n' Roll. But there are some vampires who want their identities to remain a secret.

The first thing you'll notice about WICKED GAME is that it comes with a playlist that characterizes the music choices of all the DJs at the station. From Shane's favorite band Nirvana to some John Lee Hooker for Monroe, this soundtrack is varied and interesting. I just wish I'd felt the same way about the book itself. I thought WICKED GAME was entertaining, but the story lagged continually and it was hard to keep myself motivated that things would eventually pick up. Ciara was a sympathetic heroine because, while she did aggravating things and made stupid mistakes, she always owned up to them and acknowledged the fact that she had done something irrational. This made her very easy to like. And Shane was a sweet guy for a hero—but maybe a little too sweet. It seemed to me that he let Ciara walk all over him, and I didn't respect him for it. In WICKED GAME it's Ciara who ran the show, and Shane was just along for the ride. As for the action with the takeover and marketing campaign to prevent it, I felt the pacing was uneven, which made it difficult to want to keep reading. As a whole, I liked this book, but I didn't love it. However, I would definitely pick up another of Smith-Ready's future efforts and just hope that it was more polished than this one.

Learn more about Wicked Game

SUMMARY

Recovering con artist Ciara Griffin is trying to live the straight life, even if it means finding a (shudder!) real job. She takes an internship at a local radio station, whose late-night time-warp format features 1940s blues, 60s psychedelia, 80s Goth, and more, all with an uncannily authentic flair. Ciara soon discovers how the DJs maintain their cred: they're vampires, stuck forever in the eras in which they were turned.

Ciara's first instinct, as always, is to cut and run. But communications giant Skywave wants to buy WMMP and turn it into just another hit-playing clone. Without the station--and the link it provides to their original Life Times--the vampires would "fade," becoming little more than mindless ghosts of the past. Suddenly a routine corporate takeover becomes a matter of life and un-death.

To boost ratings and save the lives of her strange new friends, Ciara re-brands the station as "WVMP, the Lifeblood of Rock 'n' Roll." In the ultimate con, she hides the DJs' vampire nature in plain sight, disguising the bloody truth as a marketing gimmick. WVMP becomes the hottest thing around--next to Ciara's complicated affair with grunge vamp Shane McAllister. But the "gimmick" enrages a posse of ancient and powerful vampires who aren't so eager to be brought into the light. Soon the stakes are higher--and the perils graver--than any con game Ciara's ever played....


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