Purchase
Talons, January 2007
Trade Size (reprint)
Phoenix Rising II, October 2006
Trade Size
Ghost Cats II, May 2006
Trade Size (reprint)
Angel Eyes, April 2006
e-Book
Deadly Games, December 2005
Trade Size (reprint)
Ghost Cats II, November 2005
e-Book
Deadly Obsession, August 2005
Trade Size (reprint)
Ghost Cats, June 2005
Trade Size (reprint)
On the Naughty List, December 2004
e-Book
Kinncaid Brothers Book 4: Deadly Games, November 2004
e-Book
Ghost Cats, October 2004
e-Book
Kinncaid Brothers Book 3: Deadly Obsession, August 2004
e-Book
Kinncaid Brothers Book 2: Deadly Ties, July 2004
e-Book
Kinncaid Brothers Book 2: Deadly Ties, June 2004
Trade Size (reprint)
Kinncaid Brothers Book 1: Deadly Shadows, April 2004
e-Book (reprint)
Deadly Shadows, April 2004
Trade Size (reprint)
Kinncaid Brothers Book 4: Deadly Games
Jaycee Clark
Read an Excerpt
Kinncaid Brothers #4
New Concepts Publishing
November 2004
Featuring: Ian Kinncaid; Rori Maitland
ISBN: 1586085808 e-Book
Add to Wish List
Romance | Romance Suspense | Romance Contemporary
The stakes are higher ... the risks are steeper ... the
chances more fatal.... Rori Maitland has lived her life the way she’s wanted it.
After retiring from MI6, she’s her own woman, few friends,
no husband and that is the way she bloody well prefers it.
After all, her job is hardly normal. Ian Kinncaid, master of disguise, has been estranged from
his family for well over a decade. With his deep cover
blown, he now needs a safe place to put the little girl he
saved from the Prague underground. But the shadows cloak
enemies and trust comes at too high a cost. When Rori’s latest mark goes awry and she finds herself
helping the intense man--instead of killing him--she’s
thrown into a world she'd hoped to leave behind. Now Ian
and Rori must work together before someone marks them both
for death and kills everyone they both hold dear. Rating: Contains violence and graphic sexual content.
Comments
2 comments posted.
Re: Kinncaid Brothers Book 4: Deadly Games
Since all skills are available to each player, if you want, you can very quickly change your role in the team or choose a different tactic when going alone. To activate the increase in damage when sitting behind a shelter or throw a turret into the crowd? Generate an impulse marking the enemies or choose a field clinic and take on the role of a "healer"? There are also homing mines, ballistic shields, Velcro bombs - there is a big choice, and there are only two cells, so switching skills is often necessary, especially at high levels of complexity. (Daimond Salvadore 11:51am May 20, 2018)
No one forces to go through the mission alone, because before the beginning of each of them there is an opportunity to select players into the team. It works without complaints, and the companions are very fast. Themselves the same tasks do not shine with originality - either kill opponents, or take something somewhere, or click on the buttons and shoot back the waves of enemies. But the locations are always different: here the player is at the power station, here goes down into the subway, here he visits the central station, and then the Russian consulate. Due to the constant change of scenery and great attention to detail, there is no need to get bored. (Daimond Salvadore 11:52am May 20, 2018)
Registered users may leave comments.
Log in or register now!
|