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Daybreak Zero

Daybreak Zero, March 2011
by John Barnes

Ace
Featuring: Heather O'Grainne
496 pages
ISBN: 0441019757
EAN: 9780441019755
Kindle: B00466ISDA
Hardcover / e-Book
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"A Complex Post-Apocalyptic Story"

Fresh Fiction Review

Daybreak Zero
John Barnes

Reviewed by Lara Taylor
Posted May 10, 2011

Science Fiction

It probably would have helped if I had read the precursor to DAYBREAK ZERO, but John Barnes does a darn good job of catching us up without it being overwhelming. After Daybreak, a mysterious, moon-based entity, has done its best to destroy all human life on Earth, it continues to harass the brave remnants, among them, Heather O'Grainne. This post-apocalyptic story is ambitious in scope, covering the complex political schema that struggles along in Daybreak's wake, as the survivors continue to puzzle out the essence and goals of Daybreak, as well as the situation on the ground among the lower echelons not involved in the politics (small towns and Tribals). There are complex problems everywhere, from whether or not to attempt to preserve the original concept of American government, to keeping Daybreak from infiltrating their human networks, to keeping everyone fed and in clean water and being able to communicate and travel across huge expanses of land; almost everything, except the complexity and frustrations of communication among non-like-minded people, has been lost. I thought this story was well-written, the characters rich and diverse as were the varied settings. I was interested in most of the storylines but like they say, "You can't please all the people all the time." There are bound to be storylines in a multi-perspective book that don't appeal to everyone. Mr. Barnes is excellent at high tension within each vignette. I felt like the tension overall in the general arc of the story did not tighten up until the very end. I started out unsure if I would like this story—o ut and out hating the time stamps on each new section, with location and time of day as it was too much info and I couldn't keep everything straight— but by the end, I couldn't turn the pages fast enough. I'm hereby a converted fan of Mr. Barnes.

Learn more about Daybreak Zero

SUMMARY

What began as a technothriller continues as high adventure in the newly savage ruins of civilization. In late 2024, Daybreak, a movement of post-apocalyptic eco-saboteurs, smashed modern civilization to its knees. In the losing, hopeless struggle against Daybreak, Heather O'Grainne played a major role. That story was told in Directive 51. Now Heather's story continues in Daybreak Zero. In the summer of 2025, she leads a tiny organization of scientists, spies, scouts, entrepreneurs, engineers, dreamers, and daredevils based in Pueblo, Colorado. Both of the almost-warring governments of the United States have charged them with an all but impossible mission: find a way to put the world back together. But Daybreak's triumph has flung the world back centuries in technology, politics, and culture. Pro-Daybreak Tribals openly celebrate ending the world as we know it. Army regiments have to fight their way in and out of Pennsylvania. The Earth's environment is saturated with plastic-devouring biotes and electronics-corroding nanoswarm. A leftover Daybreak device drops atom bombs from the moon on any outpost of the old civilization it can spot. Confined to her base in Pueblo to give birth to her first child, Heather recruits and monitors a coterie of tech wizards, tough guys, and modern-day frontier scouts: a handful of heroes to patrol a continent. All the news is bad: Tribals have overrun Indiana and Illinois; the last working aircraft carrier sits helplessly out in the Indian Ocean, not daring to come closer to land; the crash of one of the last working airplanes kills a vital industrialist; Tribals try to force appeasement on the Provi government while the Temper government faces a rebellion of religious fanatics; seventeen states are lost to the Tribals as California drifts into secession andhereditary monarchy, and everywhere, Provis and Tempers lurch toward civil war. Her agents have exceptional courage, initiative, skill, intelligence, and daring, but can they be enough? For the sake of everything from her newborn son to her dying nation, can she forge them into a the weapon that can at last win the world back from the overwhelming, malevolent force of Daybreak? Her success or failure may change everything for the next thousand years, beginning from Daybreak Zero.


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