When Disney Imagineers installed hologram guides for the
Magic Kingdom, using teenage models they had no idea the
technology might backfire. But backfire it did: some nights
when the kids go to sleep, they wake up in one of the Disney
parks as a hologram.
With the adventures set forth in the first books now behind
them, Kingdom Keepers 3: Disney In Shadow follows the five
teens, Finn, Philby, Willa, Charlene, and Maybeck as they
search to find Wayne, their mentor and head Imagineer who
has mysteriously gone missing. Concerned Wayne has been
abducted by the Overtakers-Disney villains, who along with
other Disney characters, take over the parks when the
turnstiles stop spinning, and want desperately to steer the
parks to a far darker place-the five kids pick up a major
clue from a close friend, Jez, whose dreams (nightmares,
really) often accurately predict the future.
The very few clues from Jez's dream lead the kids into
Disney's Hollywood Studios and Epcot--through imaginary
worlds that become real, by imaginary kids who are real.
Each clue seems tied to the last, and with the stakes
growing ever higher, what starts out as a puzzle ends up as
a fight for their lives.
Through a transparent paper box, a quest for a sword, rides
on Soarin' and Maelstrom, life-and-death encounters with
giant snakes, and a devious Maleficent, the Kingdom Keepers
not only begin to decipher deeper meanings to the clues, but
discover new truths about themselves and their ever-growing
friendships.