June 6th, 2025
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New Books This Week

Reader Games

🌸 Summer Kick-Off Giveaways


Sunshine, secrets, and swoon-worthy stories—June's featured reads are your perfect summer escape.

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He doesn�t need a woman in his life; she knows he can�t live without her.


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A promise rekindled. A secret revealed. A second chance at the family they never had.


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A cowboy with a second chance. A waitress with a hidden gift. And a small town where love paints a brand-new beginning.


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She�s racing for a prize. He�s dodging romance. Together, they might just cross the finish line to love.


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She steals from the mob for justice. He�s the FBI agent who could take her down�or fall for her instead.


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He�s her only protection. She�s carrying his child. Together, they must outwit a killer before time runs out.


Head Games by Craig McDonald

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Also by Craig McDonald:

El Gavilan, December 2011
Hardcover / e-Book
Head Games, September 2007
Paperback

Head Games
Craig McDonald

Bleak House Books
September 2007
On Sale: September 15, 2007
300 pages
ISBN: 1932557431
EAN: 9781932557435
Paperback
Add to Wish List

Mystery Private Eye

A wistful ballad of lost America rooted in borderland history and mythology. Hector Lassiter has Pancho Villa's long lost skull. He's also got people on his trail. Competing fraternities, Mexican bandits, and US Secret Service are after him. But Lassiter is larger than life. He bedded Dietrich and boxed Hemingway, this can't be too bad. Can it?

Comments

1 comment posted.

Re: Head Games

However, the quality of the "extensive and complex story campaign",
which was promised by the authors of Sword Coast Legends , first
raises doubts. It seems that the dialogues and quests were written not
by Dan Tajand the company, and novice lovers with the help of a built-
in game editor. "Hi! What happened? Let me help! - Help me find a
brother / sister / lost goods. Bring mushrooms / collect samples of
mucus! "- to Dragon Age: Origins here as before the moon.

Mates seem boring and stereotyped, and their obsession with
repeating the same phrase every ten seconds brings literally to white
heat. The same thing I want to say about the inconvenient camera,
which must be constantly moved and rotated.

However, things are gradually improving. First, a spiral of non-trivial
intrigue twists: our heroes have nightmares, where demons speak to
them, and soon they are pursued by hunters of evil. Friends and
comrades are killed before our very eyes, the native guild is burnt to
the ground, and it is unclear who we really are.

Secondly, there are more interesting quests. In Luskan, for example,
you will have to conduct several investigations, steal a wooden leg from
the homeless and even wake the sleeping beauty. Mates begin to share
intimate details from their personal lives and ask for help - one of them,
for example, ran away from home and now is afraid to communicate
with their mother, and through the fault of another, the inhabitants of
their native village were killed.

In dialogues, it is increasingly possible to use different parameters to
somehow influence the interlocutor. And we periodically get to the
choice - which way to get to a closed city, work for a smuggler,
substitute an innocent person, or not, and so on.
(Daimond Salvadore 12:53pm May 21, 2018)

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