Drew Farthering is the very young, popular and stylish
master of Farthering Place. His mother and step-father,
Mason and Constance Parker, also reside there. The Parker's
give a party, where a business partner of Mason's is shot in
the head in their greenhouse. Drew and Mason's American
niece Madeline discover the body. The next morning,
Constance is found dead in her bed. This seems to be more
than just a coincidence. Drew and his best friend Nick
decide they will do their own investigating when the local
Chief Inspector is not moving fast enough to suit them.
Madeline will not be left out. The three of them band
together using mystery writer Father Knox's rules of murder
to find the killer. As the investigation goes on, they
discover that the killer is doing this all the wrong way,
according to Father Knox.
Juliana Deering gives us an enchanting mystery set around an
England country estate in the 1930s. The main characters are
delightful, surrounded by a host of somewhat quirky
supporting characters. As the investigation ensues, they
discover that everyone is not who they appear to be. The
dialogue is filled with humor and sarcasm, which moves the
story along beautifully. The trio discovers a secret
passageway, as well as much scheming, embezzling, more
murder and mayhem. Drew also learns that there is more to
life than living off of family money and having no real
purpose in everyday life. RULES OF MURDER is a wonderful,
inspirational novel for those of you who love a good murder
mystery. This one is a winner!
Downton Abbey Meets Agatha Christie in This Sparkling
Mystery
Drew Farthering loves a good mystery, although he generally
expects to find it in the pages of a novel, not on the
grounds of his country estate. When a weekend party at
Farthering Place is ruined by murder and the police seem
flummoxed, Drew decides to look into the crime himself. With
the help of his best friend, Nick Dennison, an avid mystery
reader, and Madeline Parker, a beautiful and whip-smart
American debutante staying as a guest, the three try to
solve the mystery as a lark, using the methods from their
favorite novels.
Soon, financial irregularities at Drew's stepfather's
company come to light and it's clear that all who remain at
Farthering Place could be in danger. Trying hard to remain
one step ahead of the killer--and trying harder to impress
Madeline--Drew must decide how far to take this game.