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The Game that Hypnotized the World
PublicAffairs
September 2016
On Sale: September 6, 2016
272 pages ISBN: 1610396111 EAN: 9781610396110 Kindle: B01DWX9T7G Hardcover / e-Book
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Non-Fiction
Tetris is perhaps the most instantly recognizable, popular
video game ever made. But the fascinating story of its
origins is lesser known. How did an obscure Soviet
programmer, working on frail, antiquated computers, create a
product that has earned nearly $1 billion in sales? How did
an inspired, makeshift game turn into a worldwide sensation,
which has been displayed at the Museum of Modern Art,
inspired a Hollywood movie, and been played in outer space? In this surprising, trivia-filled book, tech reporter Dan
Ackerman describes how, as a teenager behind the Iron
Curtain, Alexey Pajitnov was struck with inspiration, then
meticulously worked for years to bring the game he had
envisioned to life. Ackerman shows how Tetris worked its way
first through Pajitnov’s office and then out into the world,
entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and
Japanese moguls who raced each other for the rights,
Ackerman recounts the game’s complex and improbable path to
global success. The Tetris Effect is an homage to both creator and creation,
and a perfect gift for anyone who's ever played the
game—which is to say everyone.
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