Cotton Malone and his fifteen-year-old son, Gary, are headed
to Europe. As a favor to his former boss at the Justice
Department, Malone agrees to escort a teenage fugitive back
to England. But after he is greeted at gunpoint in London,
both the fugitive and Gary disappear, and Malone learns that
he’s stumbled into a high-stakes diplomatic showdown—an
international incident fueled by geopolitical gamesmanship
and shocking Tudor secrets.
At its heart is the Libyan terrorist convicted of bombing
Pan Am Flight 103, who is set to be released by Scottish
authorities for “humanitarian reasons.” An outraged American
government objects, but nothing can persuade the British to
intervene.
Except, perhaps, Operation King’s Deception.
Run by the CIA, the operation aims to solve a centuries-old
mystery, one that could rock Great Britain to its royal
foundations.
Blake Antrim, the CIA operative in charge of King’s
Deception, is hunting for the spark that could rekindle a
most dangerous fire, the one thing that every Irish national
has sought for generations: a legal reason why the English
must leave Northern Ireland. The answer is a long-buried
secret that calls into question the legitimacy of the entire
forty-five-year reign of Elizabeth I, the last Tudor
monarch, who completed the conquest of Ireland and seized
much of its land. But Antrim also has a more personal
agenda, a twisted game of revenge in which Gary is a pawn.
With assassins, traitors, spies, and dangerous disciples of
a secret society closing in, Malone is caught in a lethal
bind. To save Gary he must play one treacherous player
against another—and only by uncovering the incredible truth
can he hope to prevent the shattering consequences of the
King’s Deception.