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Love, Danger, Homecomings & Heart β€” Your June Reading Escape Starts Here

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One disastrous night. One devastating man. One diabolical proposition.


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He’s stubborn. She’s tougher. His kid? Already picked the bride.


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A small-town second chance wrapped in danger, desire, and Sharon Sala heart.


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She came home to save the ranch… and found the cowboy she never forgot.


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From reality TV heartbreak to real-life reinvention.


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A missing twin. A deadly cartel. One K-9 team caught in the crossfire.


FUN INC.
By: Tom Chatfield

Pegasus Books
November 2010
On Sale: November 15, 2010
272 pages
ISBN: 1605981435
EAN: 9781605981437
Hardcover
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Non-Fiction

Despite the recession, video games continue to break recordsβ€”and command unprecedented amounts of media coverage. The U.S. is the world’s biggest video games market and manufacturer, with a market now worth over $20 billion annually in software and hardware salesβ€”more than quadruple its size in the mid 1990s. World of Warcraft now boasts over 11 million players worldwide, and over $1 billion per year in revenues. Gaming is flourishing as a career and a creative industry as well. 254 U.S. colleges and universities in 37 states now offer courses and degrees in computer and video game design, programming and art. Video games are increasingly for everyone: 68% of American households now play computer or video games, while the average game player is 35 years old and has been playing games for twelve years.

Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in filmβ€”from Stephen Spielberg to Peter Jackson.

Media Buzz

Studio 360 - July 30, 2011

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