June 15th, 2025
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Sunshine, secrets, and swoon-worthy stories—June's featured reads are your perfect summer escape.

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He doesn�t need a woman in his life; she knows he can�t live without her.


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A promise rekindled. A secret revealed. A second chance at the family they never had.


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A cowboy with a second chance. A waitress with a hidden gift. And a small town where love paints a brand-new beginning.


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She�s racing for a prize. He�s dodging romance. Together, they might just cross the finish line to love.


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She steals from the mob for justice. He�s the FBI agent who could take her down�or fall for her instead.


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He�s her only protection. She�s carrying his child. Together, they must outwit a killer before time runs out.


The Warcraft Civilization
William Sims Bainbridge

MIT Press
April 2010
On Sale: March 30, 2010
256 pages
ISBN: 0262013703
EAN: 9780262013703
Hardcover
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Non-Fiction

World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer servers, each of which can handle 4,000 players simultaneously). WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war.

Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all ten classes, and numerous professions. Each chapter begins with one character's narrative, then goes on to explore a major social issue—such as religion, learning, cooperation, economy, or identity—through the lens of that character's experience.

What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.

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