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The Name of the Game is Death
Dan J. Marlowe
The Name of the Game is Death combines a narrative as taut as a hangman's rope with chillingly authentic insights into the psychology of casual murder.
Black Lizard Books
April 1988
ISBN: 0887390420 Paperback (reprint)
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Mystery Hard Boiled
"Two guys with guts and a go-to-hell-with-you-Jack regard
for consequences have about three chances in ten of pulling
off a big, well-planned smash-and-grab. If one of them can
shoot like me . . . the odds are a damn sight better." In the course of his line of business, the man who calls
himself Roy Martin has robbed a bank in Phoenix, killed
three men, and caught a bullet in his arm. Safety--and one
half of $178,000--awaits him on the other side of the
country. All that separates "Martin" from his destination
are two thousand treacherous miles and three lethal
temptations: to trust the wrong friend, to love the right
woman, and to start believing that a man like himself can
ever be safe. The Name of the Game is Death combines a narrative as taut
as a hangman's rope with chillingly authentic insights into
the psychology of casual murder
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2 comments posted.
Re: The Name of the Game is Death
In the middle of the last century the profession of a typist was, as you know, very in demand. And in order, so to speak, to improve the qualification, even world championships in typewriting were held, where those who quickly and without errors typed the given text won (this was done by the wonderful French film "Love at the fingertips"). Today, the place of a typewriter has been occupied by computer keyboards, and instead of world championships games are being developed in the genre typing game, and some also seriously test (and improve) the skills of fast printing. But, as a rule, they are all simple- looking, unpretentious in mechanics and appearance and strictly profiled; Exception so far was only the Typing of the Dead , where we killed zombies, quickly typing words.Epistory - Typing Chronicles - quite another matter.
In the ranks of the Belgian studio Fishing Cactus many veterans of the industry are working, behind whom work on Ubisoft , SEGA and Disney . Naturally, when they started Epistory-Typing Chronicles , they did not intend to confine themselves to the usual fast- motion simulator disguised as a video game. And they came up with a really interesting concept.
Firstly, the basis of the mechanics lies the cult The Legend of Zelda. We play for a girl who is riding a fox traveling through forests, fields, mountains, caves and dales. She explores the world, opens new locations, searches for secrets and treasure chests, fights with various aggressive insects, solves puzzles, learns the magic of the four elements and accumulates experience points to become stronger, faster and gain access to previously closed places - in general, classic role-playing adventure game on proven recipes. (Anna May 10:41am May 20, 2018)
Secondly, all this is cemented by an unusual story, atmosphere and style. A girl in a fox is a muse of a writer who writes either a story or a story about saving a magical world. She, the writer, herself tells this story as we visit key places. And the new locations: all these forests, caves and mountains - grow right before our eyes from paper, as crafts-origami. (Anna May 10:42am May 20, 2018)
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