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A Season the in the Adult World of Youth Football
Grove Press
August 2004
On Sale: August 10, 2004
208 pages ISBN: 0802141536 EAN: 9780802141538 Paperback
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Non-Fiction
Although its participants are still in grade school, Pop
Warner football is serious business in Miami, where local
teams routinely advance to the national championships. Games
draw thousands of fans; recruiters vie for nascent talent;
drug dealers and rap stars bankroll teams; and the stakes
are so high that games sometimes end in gunshots. In
America's poorest neighborhood, troubled parents dream of
NFL stardom for children who long only for a week in Disney
World at the Pop Warner Super Bowl.
In 2001, journalist Robert Andrew Powell spent a year
following two teams through roller-coaster seasons. The
Liberty City Warriors, former national champs, will suffer
the team's first-ever losing season. The Palmetto Raiders,
undefeated for two straight years, will be rewarded for good
play with limo rides and steak dinners. But their flamboyant
coach (the "Darth Vader of youth football") will face defeat
in a down-to-the-wire playoff game. We Own This Game is an inside-the-huddle look into a world
of innocence and corruption, where every kickoff bares
political, social, and racial implications; an unforgettable
drama that shows us just what it is to win and to lose in
America.
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Comments
2 comments posted.
Re: We Own This Game
The latter is poorly furnished. We are just offered to go through several competitions, provided with a few dialogues with performance in the spirit of visual novels. It's a pity, but the bet is not made on the player's experience - our assistants have four characteristics (attack, synergy, defense, strategy) that need to be "pumped". Among themselves, "pocket monsters" are distinguished by survivability, filling speed Synergy Gauge and the duration of the alpha mode. Well, of course, some are good, say, in close combat (Machamp), while others are universal (Pikachu). (Daimond Salvadore 11:43am May 20, 2018)
With the modes in PT - the trouble is to match SFV: "Plot", training with an excellent "tutorial", Vs Mode (by the way, you need a Wii U GamePad to play against a live enemy, since the "split screen" is not supported) and online multiplayer. No variety of BlazBlue , Guilty Gear or SoulCalibur . In support of the authors it is worth mentioning that they have implemented better online battles - opponents for ranked and simple matches are in a couple of seconds, and there are no disconnections even in fights with rivals from Europe and the USA. This is not surprising - the developers promote PT as an e-sports discipline (it, for example, is included in the EVO 2016 championship program). (Daimond Salvadore 11:44am May 20, 2018)
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