June 8th, 2026
Home | Log in!
Welcome to FreshFiction

Are you a reader
or an author?

Help us personalize your experience. Choose your role below.
You can always change this later using the switcher button.

or

You can switch anytime using the floating button.

Limited Time Fresh Fiction Access

Exclusive Marketing Opportunities for Authors

Curious about how Fresh Access helps authors gain more visibility and connect with active readers?

Discover premium promotional opportunities, enhanced exposure, and author-focused services designed to help your books stand out.

Read More →
On Top Shelf
★ Fresh Access for Authors 📚 New Books This Week 📰 Latest News 🎪 Reader Games πŸ–οΈ Summer Kick Off Giveaways

Love, Danger, Homecomings & Heart β€” Your June Reading Escape Starts Here

Slideshow image


Since your web browser does not support JavaScript, here is a non-JavaScript version of the image slideshow:

slideshow image
One disastrous night. One devastating man. One diabolical proposition.


slideshow image
He’s stubborn. She’s tougher. His kid? Already picked the bride.


slideshow image
A small-town second chance wrapped in danger, desire, and Sharon Sala heart.


slideshow image
She came home to save the ranch… and found the cowboy she never forgot.


slideshow image
From reality TV heartbreak to real-life reinvention.


slideshow image
A missing twin. A deadly cartel. One K-9 team caught in the crossfire.


PLAY MONEY:
By: Julian Dibbell

Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

Basic Books
July 2006
On Sale: June 28, 2006
321 pages
ISBN: 0465015352
EAN: 9780465015351
Hardcover
Add to Wish List

Non-Fiction Memoir

From the writer acclaimed as "our hot link to the intricacies of cyberspace"--a wild ride to the outer limits of the virtual world, where real money meets fantasy gaming (Kit Reed, author of Weird Women, Wired Women) Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods--magic swords, enchanted breastplates, and special, hard-to-get elixirs--has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now--with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred--look more and more like the future.

Media Buzz

Fresh Air - NPR - November 15, 2006

© 2003-2026 off-the-edge.net  all rights reserved Privacy Policy