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The Ultimate History of Video Games by Steven L. Kent

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Also by Steven L. Kent:

The Clone Assassin, November 2013
Paperback
The Clone Sedition, November 2012
Paperback / e-Book
The Clone Redemption, November 2011
Paperback / e-Book
The Clone Empire, November 2010
Mass Market Paperback
The Clone Betrayal, November 2009
Paperback
The Clone Elite, November 2008
Paperback
The Ultimate History of Video Games, October 2001
Trade Size

The Ultimate History of Video Games
Steven L. Kent

From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World

Three Rivers Press
October 2001
624 pages
ISBN: 0761536434
Trade Size
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Non-Fiction

Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
�The video game that saved Nintendo from bankruptcy
�The serendipitous story of Pac-Man's design
�The misstep that helped topple Atari's $2 billion-a-year empire
�The coin shortage caused by Space Invaders
�The fascinating reasons behind the rise, fall, and rebirth of Sega
�And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Comments

2 comments posted.

Re: The Ultimate History of Video Games

In addition, the developers did not dare to take a rather bold step,
made by the creators of the same "Gravitation", in which there are no
sounds in a vacuum (they should not be in reality) - only music,
breathing sounds, radio conversations and noise from the contact of a
spacesuit with various materials. In ADR1FT it's all the usual - you can
hear the crack of electrical discharges, electronic squeaking
equipment, sounds of beats and other effects. Beautiful, but never
atmospheric. We do not want to talk about the musical accompaniment:
the composers of the game, apparently, decided that to inflate the
situation, including the full loudness of some cacophony, is a great
idea.
(Anna May 11:02am May 20, 2018)

The first half an hour is happening on the screen admiring, then you
wait, when the game finally starts, the next hour you are frankly bored,
and then you can not wait for it to end. The only good thing is that
somewhere at this moment the ADR1FT is coming to its end (everything
will take about three hours to complete).
(
Anna May 11:03am May 20, 2018)

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