June 3rd, 2025
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Sunshine, secrets, and swoon-worthy stories—June's featured reads are your perfect summer escape.

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He doesn�t need a woman in his life; she knows he can�t live without her.


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A promise rekindled. A secret revealed. A second chance at the family they never had.


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A cowboy with a second chance. A waitress with a hidden gift. And a small town where love paints a brand-new beginning.


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She�s racing for a prize. He�s dodging romance. Together, they might just cross the finish line to love.


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She steals from the mob for justice. He�s the FBI agent who could take her down�or fall for her instead.


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He�s her only protection. She�s carrying his child. Together, they must outwit a killer before time runs out.


Jane McGonigal

Jane McGonigal

Jane McGonigal, PhD is a world-renowned designer of alternate reality games -- or, games that are designed to improve real lives and solve real problems. She believes game designers are on a humanitarian mission -- and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She is the author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011). She has created and deployed award-winning games and secret missions in more than 30 countries on six continents, for partners such as the American Heart Association, the International Olympics Committee, the World Bank Institute, and the New York Public Library. She specializes in games that challenge players to tackle real-world problems, such as poverty, hunger and climate change, through planetary-scale collaboration. Her best-known work includes EVOKE, Superstruct, World Without Oil, Cruel 2 B Kind, and The Lost Ring. These games have been featured in The New York Times, Wired, and The Economist, and on MTV, CNN, and NPR. Jane is also a future forecaster. She currently serves as the Director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, California. Her research focuses on how games are transforming the way we lead our real lives, and how they can be used to increase our resilience and well-being. Her work has been featured in Vanity Fair, The New Yorker, O(prah) Magazine, Fast Company, The New York Times Science section, and more. She is the founder of Gameful, "a secret headquarters for worldchanging game developers." (www.gameful.org) She has a PhD from the University of California at Berkeley in performance studies, and has consulted and developed internal game workshops for more than a dozen Fortune 500 and Global 500 Companies, including Intel, Nike, Disney, McDonalds, Accenture, Microsoft, and Nintendo. Before joining IFTF, she taught game design and game theory at UC Berkeley and the San Francisco Art Institute. She enjoys speaking to global audiences -- (watch videos). She has appeared at TED and the New Yorker Conference, and keynoted SXSW interactive, the Game Developers Conference, the Idea Festival, the National Association of Broadcasters, the Web 2.0 Summit, UX Week, Webstock, and more. She currently serves on the advisory board for Games for Change, and for the annual Serious Games Summit at the Game Developers Conference. A former New Yorker, she now lives in San Francisco with her husband Kiyash and Shetland Sheepdog Meche.

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Series

Books:

SuperBetter, September 2015
Hardcover / e-Book
Reality Is Broken, January 2011
Hardcover

 

 

 

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