What would be like if the Great Library of Alexandria had
never burned down? Would all the amazing knowledge that was
stored there and now is gone have enriched the world? Just
imagine what a different world we could live in today. That
is what Rachel Caine has done with The
Great Library series. She created a world where the
library never burned down and is now a presence in every
major city in the world, controlling knowledge. Through
alchemy, the library can deliver any of the content in the
library directly to anyone. However, it's forbidden to own
books. Anyone threatening the power of the Great Library is
put down.
In SMOKE AND IRON Jess Brightwell has exchanged place with
his twin brother Brendan in a dangerous game against the
Archivist Magister of the Great Library. He's not only
risking his life but his friends, many of them that don't
know what Jess is doing. All Jess knows he must bring the
Archivist down, to stop the corruption in the Great Library.
SMOKE AND IRON is the latest installment in The Great
Library series, and I'm very late to the party since I
read this book without having read the previous three books.
Looking back can I honestly say that you should really read
the books from the start. However, despite this I can also
say that the book is so great I found myself engrossed in
the story. Yes, there is much to take in as a new reader,
but the world Rachel Caine has created, and all the
wonderful characters make it worth starting the series right
now. If you love reading 'what if' stories than you
definitely must read this series. I was in awe of the world
Rachel Caine created, and I want to know more. There are
obvious changes to the world. One of the greatest is that
printed books are strictly forbidden. I'm eager to read the
previous books to find out more changes. And of course, I
can't wait to read the next one.
To save the Great Library, the unforgettable characters from Ink and Bone, Paper and Fire, and Ash and Quill put themselves in danger in the next thrilling adventure in the New York Times bestselling series. The opening moves of a deadly game have begun. Jess Brightwell has put himself in direct peril, with only his wits and skill to aid him in a game of cat and mouse with the Archivist Magister of the Great Library. With the world catching fire, and words printed on paper the spark that lights rebellion, it falls to smugglers, thieves, and scholars to save a library thousands of years in the making...if they can stay alive long enough to outwit their enemies.