Coop is a former master thief who now works for the
Department of Peculiar Science after getting his life
together. His penchant for stealing has only grown, but now he
robs on behalf of the government. When
Coop is ordered to take an ancient mummy, he pulls off the job
without a hitch. That is until the bosses go
to open the sarcophagus and there is no mummy. The mummy
rose and plans to take over the world.
Even though Coup is not entirely to blame for the Mummy's
disappearance, his bosses pressure him to
hunt it down. Coop along with his band of misfits, go on an
adventure to find and retrieve the mummy. But
this is no easy mission, with a mind-reading mummy and
obstacles at every turn, the team cannot avoid
disaster.
Richard Kadrey is the author of Sandman Slim, one of my
favorite paranormal characters. So I jumped at
the chance reading THE WRONG DEAD GUY. While Coop is no
Sandman Slim, he is a fascinating
character. His group of friends is a hot mess. How they
manage to get through the day is shocking, much
less pull off some of the stuff they do.
The amount of new and creative creatures in THE WRONG
DEAD GUY is a little overwhelming. Most
readers of fantasy get the usual stuff, with a few new things
thrown in. Kadrey manages to create a whole
new pile of monsters and people. It's very interesting to read a
new creature and try to imagine how it
must look and act. Kadrey fans and fantasy fans will enjoy the
antics of Coop and his group of friends.
In this fast paced sequel to The Everything Box—the second entry in New York Times bestselling author Richard Kadrey’s comedic supernatural series—chaos ensues when Coop and the team at DOPS steal a not-quite-dead and very lovesick ancient Egyptian mummy wielding some terrifying magic. Coop, a master thief sort of gone legit, saved the world from an ancient doomsday device—heroism that earned him a gig working for the Department of Peculiar Science, a fearsome top secret government agency that polices the odd and strange. Now Woolrich, Coop’s boss at the DOPS, has Coop breaking into a traveling antiquities show to steal a sarcophagus containing the mummy of a powerful Egyptian wizard named Harkhuf. With the help of his pals Morty, Giselle, and a professor that’s half-cat, half-robotic octopus, Coop pulls off the heist without a hitch. It’s not Coop’s fault that when DOPS opened the sarcophagus they didn’t find the mummy they were expecting. Well, it was the right mummy, but it wasn’t exactly dead—and now it’s escaped, using a type of magic the organization hasn’t encountered before. Being a boss, Woolrich blames his underling for the screw up and wants Coop to find the missing Harkhuf and make it right, pronto. Digging into Harkhuf’s history, Coop thinks the mummy is hunting for an ancient magical manuscript that will help him bring his old lover back to life. Which wouldn’t be so bad if she wasn’t a warrior sorceress hell-bent on conquering the world with her undead armies. Coop would very much like to run from the oncoming chaos. It’s one thing to steal a mummy, but another to have to deal with head-hunting bureaucrats, down-on-their luck fortune tellers, undead mailroom clerks, and a rather unimpressed elephant. Unfortunately, there’s nowhere to run. If he wants the madness to stop, he’s going to have to suck it up and play hero one more time. But if Coop manages to save the world AGAIN, he’s definitely going to want a lot of answers. And a raise.