This is the first part in a graphic novel series called
Brass Sun: Wheel of Worlds. The story begins with the Great
Cog, which is worshiped as the turner of the universe and
destiny. There is a tract in which the sun and all that
orbits the sun rotates.
Soon we learn from some of
the religious leaders there is an uprising brewing. People
are beginning to doubt the power of The Cog, they think it
is slowing, and therefore the world is freezing. Wren, a
young girl and our protagonist, enters the story as things
really begin to fall apart and is given a gift from her
grandfather. She now holds the key to restart the sun, but
will she make in time, and what will she lose to get there?
We will have to wait on pins and needles for the next part
in the series. The graphics in BRASS SUN: WHEEL OF WORLDS
are without a doubt easy to understand and very nicely done.
The colors are both warm for the sun and cold for the
daunting doom of frigidness. This tale takes you through
several emotions in a very short amount of time, from
curiousness to laughter, and finally to sadness.
I
personally cannot wait to see where the authors and artists
take us next and I'm sure you will feel the same. Whether
this is the first graphic novel you have ever read, or the
100th, BRASS SUN: WHEEL OF WORLDS is worth it to get
invested.
Wren's father has revealed to her the secret of their world,
that it is only one of many in a clockwork solar system; but
it is dying and to save her home, she must first escape it.
The Orrery is a fully functional, life-size clockwork solar
system, a clutch of planets orbiting a vast Brass Sun via
immense metal spars.
But the once-unified collection of worlds has regressed into
eccentric fiefdoms, and ice is encroaching on the outer
planets as the sun is dying. Wren and Eptimus must find the
key to restart the sun, but first must escape the world
known as The Keep....