It all started when Henrik "HP" Pettersson picked up a cell
phone and was asked, "Wanna play a game?" Since then, he's
had both his life and his perception of reality turned
inside out as the Game (a real life video game complete with
goals to accomplish) hooked him on the adrenaline rush of
being part of something larger. HP wants to find the Game
Master, the mastermind behind orchestrating the events of
the Game, but even more so he craves the adrenaline rush
once again. Meanwhile, his sister, Rebecca Normén, has been
drawn into the Game as well. Swedish royals are coming to
town for a royal wedding so the stakes are higher than ever,
as the Game has gone from throwing bricks to potential
terrorism. How will this real life video game end?
If you haven't read the first two books, GAME and BUZZ, stop
right now and read them first. While Anders de la Mott does
recap the overview of the Game and some of the events that
have transpired previously, the complexity of the Game and
the relationships between the characters are integral to
understanding BUBBLE. Without that knowledge, BUBBLE may
fall flat as new readers may not comprehend just how clever
this series and book truly are.
We meet a whole host of new characters in BUBBLE, only to
realize we've seen glimpses of them in the first two books.
Part of the brilliance of BUBBLE and the trilogy as a whole
is how Anders de la Motte ties the events together so
neatly. Everything that happens has a purpose or objective
to it and we, along with HP and Rebecca, are trying to
figure out just what the Game Master has in mind.
BUBBLE is the concluding book in a trilogy where nothing is
as it seems and every person you meet is likely to be a
character for the Game Master to manipulate. HP, as you can
expect, has become quite paranoid. I can't help but like him
despite his somewhat poor choices and rambling paranoia.
Rebecca, on the other hand, remains an enigma until the very
end as we hope against hope that she will finally see the
bigger picture and save herself. Anders de la Mott keeps
the intensity and intrigue levels high in this stunning
conclusion!
HP could never have imagined he’d become entwined in a
chaotic and dangerous game of life and death when he picked
up a lost cell phone on a commuter train. He thought he’d
escaped.
Now, his paranoia quickly grows to mania, as he is convinced
that the Game Master and past characters are following him
and that the police are watching him.
HP decides he must finish one last assignment and expose the
Game Master’s secrets once and for all—no matter what it
costs him.
What he uncovers is a potential link between his own
father’s past and the Game— blurring the boundary between it
and real life more than ever.