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A LETTER TO THE LUMINOUS DEEP
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Games of Command

Games of Command, March 2007
by Linnea Sinclair

Spectra
Featuring: Jace Serafino; Kel-Paten; Tasha 'Sass' Sebastian
544 pages
ISBN: 0553589636
EAN: 9780553589634
Paperback
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"Science and universal law has nothing to do with ruling your heart."

Fresh Fiction Review

Games of Command
Linnea Sinclair

Reviewed by Jacqueline Fleming
Posted March 10, 2007

Romance Paranormal | Science Fiction | Fantasy

Tasha "Sass" Sebastian has, by way of unorthodox commanding skills, bonded well with her shipmates and advanced herself to the rank of Captain on the side of the United Coalition (the U-Cees), and has fallen under the condemning, undivided glare of her enemy. Should the Admiral ever learn her alter-ego was once the Lady Sass, she'd be thrown into jail as sure as a furzel loves cream.

Beneath his biocybernetic exterior Admiral Branden Kel-Paten of the Triad and Captain of the flagship Vaxxar is a man with the pride and insecurities as any human male. Like the six million dollar man, he was cut apart and put back together: better, faster, but his doctors wanted a soldier, a man who made decisions based on logic rather than sentimentality. If the Psy-Serv should learn he harbors cardinal feelings toward Tasha, it would be grounds for a Section 46, he'd be removed from his command, and his mind and who he was would be erased; reprogrammed but not for the better.

Peace. Sometimes one has to be brought to it kicking and screaming. As part of the Alliance Personnel Integration Program, a combined crew of the United Coalition and Triad is assigned to the Vaxxar during its transition. Admiral Kel-Paten demands Captain Tasha Sebastian be his first officer.

Surviving an incoming interstellar thermal wave vortex, the Vaxxar crew rescue the occupants of a floundering ship. Its captain, Jace Serafino, has a standing warrant for his arrest. While he is comatose and recuperating from his near death experience, Dr. Eden Fynn discovers, with her empathic abilities, she can communicate with him while in Novalis. Jace isn't just a mercenary and traitor; he is a Nasyry warrior-priest and a telepath.

Nature and discontents are not the only obstacles. Not everybody wants peace. Hidden beyond the bitter animosity between Serafino and Kel-Paten, an implant prevents Jace's telepathy and memories of a Faction moving to stop the Alliance. Does their hatred hide a guilty conscious for crimes against humanity or something heroic that neither man's ego refuses to confess?

Their troubles extend past their personal issues, past the renegades against the Alliance, higher even than the government is brave enough to speak about in whispers. Retrieving the secrets isn't their only motive in removing the implant. The device is malfunctioning and its ticking deterioration will eventually kill Jace. Knowing that somebody would go to such deadly lengths forces Tasha's hand. She doubts Kel-Paten's pro position on the Alliance, and instead she steals information from his personal computer files for data on removing the implant from Jace. But mixed into the files, she discovers Kel-Paten's true feelings toward her.

In route to Panperra her secret agenda is to return Jace to Vaxxar and continue piecing together his memories. Their plans are throttled when the Admiral comes with, and their ship is sent into a jumpgate unknown, unexpected, results that places everybody's life into further jeopardy.

GAMES OF COMMAND by Linnea Sinclair is a science fiction/adventure/romance novel that doesn't stop drawing you in and wanting more, even at the end. It is a must read for any reader who enjoys science fiction with a romance that battles the odds of discrimination. I'll let you discover the fine points of this novel other than saying I had equal moments of cheering and crying. Oh, and I'll take Kel-Paten any day.

Learn more about Games of Command

SUMMARY

The universe isn't what it used to be. With the new alliance between the Triad and the United Coalition, Captain Tasha 'Sass' Sebastian finds herself serving under her former nemesis, bio-cybe Admiral Branden Kel-Paten -- and doing her best to hide a deadly past. But when an injured mercenary falls into their ship's hands, her efforts may be wasted ...

Wanted rebel Jace Serafino has information that could expose all of Sass's secrets, tear the fragile Alliance apart'and end Sass's career if Kel-Paten discovers them. But the bio-cybe has something to hide as well, something once thought impossible for his kind to possess: feelings...for Sass. Soon it's clear that their prisoner could bring down everything they once believed was worth dying for -- and everything they now have to live for...

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