On Sale: February 4, 2014
Paperback / e-Book
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Young Adult | Childrens
Dylan Rudee's life is an epic fail. He's bullied at school
and the aunt who has raised him since he was orphaned as a
child just lost her job and their apartment. Dylan's one
chance to help his family is the only thing he's good at:
video games. The multibillion-dollar company Mee Corp. has
announced a televised tournament to find the Game-Changers:
the forty-four kids who are the best in the world at playing
Xamaica, a role-playing fantasy game that's sweeping the
planet. If Dylan can win the top prize, he just might be
able to change his life.
It turns out that Dylan is the greatest gamer anyone has
ever seen, and his skills unlock a real-life fantasy world
inside the game. Now actual monsters are trying to kill him,
and he is swept up into an adventure along with his too-tall
genius sister Emma, his hacker best friend Eli, and Ines
Mee, the privileged daughter of Mee Corp.'s mysterious CEO
and chief inventor. Along the way they encounter Nestuh, a
giant spider who can spin a story but not a web; Baron
Zonip, a hummingbird king who rules a wildly wealthy treetop
kingdom; and an enchantress named Nanni who, with her shadow
army, may be bent on conquering Xamaica and stealing its magic.
In order to save his sister and his friends, Dylan must
solve a dangerous mystery in three days and uncover secrets
about Xamaica, his family, and himself. But will he discover
his hidden powers before two worlds--Xamaica and Earth--are
Today - March 31, 2014
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