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The second book in a new post-apocalyptic trilogy from a master of the genre
Ace
March 2011
On Sale: March 1, 2011
Featuring: Heather O'Grainne
496 pages ISBN: 0441019757 EAN: 9780441019755 Kindle: B00466ISDA Hardcover / e-Book
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Science Fiction
What began as a technothriller continues as high adventure
in the newly savage ruins of civilization. In late 2024, Daybreak, a movement of post-apocalyptic
eco-saboteurs, smashed modern civilization to its knees. In
the losing, hopeless struggle against Daybreak, Heather
O'Grainne played a major role. That story was told in
Directive 51. Now Heather's story continues in Daybreak Zero. In the
summer of 2025, she leads a tiny organization of scientists,
spies, scouts, entrepreneurs, engineers, dreamers, and
daredevils based in Pueblo, Colorado. Both of the
almost-warring governments of the United States have charged
them with an all but impossible mission: find a way to put
the world back together. But Daybreak's triumph has flung the world back centuries in
technology, politics, and culture. Pro-Daybreak Tribals
openly celebrate ending the world as we know it. Army
regiments have to fight their way in and out of
Pennsylvania. The Earth's environment is saturated with
plastic-devouring biotes and electronics-corroding
nanoswarm. A leftover Daybreak device drops atom bombs from
the moon on any outpost of the old civilization it can spot. Confined to her base in Pueblo to give birth to her first
child, Heather recruits and monitors a coterie of tech
wizards, tough guys, and modern-day frontier scouts: a
handful of heroes to patrol a continent. All the news is
bad: Tribals have overrun Indiana and Illinois; the last
working aircraft carrier sits helplessly out in the Indian
Ocean, not daring to come closer to land; the crash of one
of the last working airplanes kills a vital industrialist;
Tribals try to force appeasement on the Provi government
while the Temper government faces a rebellion of religious
fanatics; seventeen states are lost to the Tribals as
California drifts into secession andhereditary monarchy, and
everywhere, Provis and Tempers lurch toward civil war. Her
agents have exceptional courage, initiative, skill,
intelligence, and daring, but can they be enough? For the
sake of everything from her newborn son to her dying nation,
can she forge them into a the weapon that can at last win
the world back from the overwhelming, malevolent force of
Daybreak? Her success or failure may change everything for
the next thousand years, beginning from Daybreak Zero.
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