April 20th, 2024
Home | Log in!

On Top Shelf
THE KINGS JARTHE KINGS JAR
Fresh Pick
THE WILD SIDE
THE WILD SIDE

New Books This Week

Fresh Fiction Box

Video Book Club

April Showers Giveaways


April's Affections and Intrigues: Love and Mystery Bloom

Slideshow image


Since your web browser does not support JavaScript, here is a non-JavaScript version of the image slideshow:

slideshow image
Investigating a conspiracy really wasn't on Nikki's very long to-do list.


slideshow image
Escape to the Scottish Highlands in this enemies to lovers romance!


slideshow image
It�s not the heat�it�s the pixie dust.


slideshow image
They have a perfect partnership�
But an attempt on her life changes everything.


slideshow image
Jealousy, Love, and Murder: The Ancient Games Turn Deadly


slideshow image
Secret Identity, Small Town Romance
Available 4.15.24


The Warcraft Civilization
William Sims Bainbridge

MIT Press
April 2010
On Sale: March 30, 2010
256 pages
ISBN: 0262013703
EAN: 9780262013703
Hardcover
Add to Wish List

Non-Fiction

World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer servers, each of which can handle 4,000 players simultaneously). WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war.

Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all ten classes, and numerous professions. Each chapter begins with one character's narrative, then goes on to explore a major social issue—such as religion, learning, cooperation, economy, or identity—through the lens of that character's experience.

What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.

Comments

No comments posted.

Registered users may leave comments.
Log in or register now!

© 2003-2024 off-the-edge.net  all rights reserved Privacy Policy