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Game by Walter Dean Myers

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Also by Walter Dean Myers:

Invasion, October 2013
Hardcover
We Are America, May 2011
Hardcover
Kick, February 2011
Hardcover
Sunrise Over Fallujah, April 2008
Hardcover
Game, February 2008
Hardcover
Jazz, September 2006
Hardcover
Monster, May 2001
Paperback

Game
Walter Dean Myers

HarperTeen
February 2008
On Sale: January 29, 2008
244 pages
ISBN: 0060582944
EAN: 9780060582944
Hardcover
$16.99
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Non-Fiction

Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is.

Media Buzz

Morning Edition - August 19, 2008

Comments

2 comments posted.

Re: Game

But the special drive of the game gives the presence in its mechanics
of a full-fledged card system. Maps inForced Showdown play the role
of "upgrades" for the hero, spells and "consumables" ("call two drones
for help", "use adrenaline"). You form your deck for each hero (apart
from their common, understandably, there are also unique options
available) and go with it to battle. In this case, before the match, you
can reset any number of cards from the offered.
(Henrik Jensen 10:31am May 20, 2018)

Well, before each new arena you will be allowed to use the dropped
cards at your discretion - taking into account that each costs so much
mana, and the total number of the last is limited (but increases from
round to round). Then the fun begins. You have to decide what is more
useful to use now, and what to save for later: it's better to choose some
cunning "upgrade", call for help one more minion or start a game with
an energy shield?
(
Henrik Jensen 10:31am May 20, 2018)

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