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A LETTER TO THE LUMINOUS DEEP
A LETTER TO THE LUMINOUS DEEP

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Available 4.15.24


We Own This Game
Robert Andrew Powell

A Season the in the Adult World of Youth Football

Grove Press
August 2004
On Sale: August 10, 2004
208 pages
ISBN: 0802141536
EAN: 9780802141538
Paperback
Add to Wish List

Non-Fiction

Although its participants are still in grade school, Pop Warner football is serious business in Miami, where local teams routinely advance to the national championships. Games draw thousands of fans; recruiters vie for nascent talent; drug dealers and rap stars bankroll teams; and the stakes are so high that games sometimes end in gunshots. In America's poorest neighborhood, troubled parents dream of NFL stardom for children who long only for a week in Disney World at the Pop Warner Super Bowl. In 2001, journalist Robert Andrew Powell spent a year following two teams through roller-coaster seasons. The Liberty City Warriors, former national champs, will suffer the team's first-ever losing season. The Palmetto Raiders, undefeated for two straight years, will be rewarded for good play with limo rides and steak dinners. But their flamboyant coach (the "Darth Vader of youth football") will face defeat in a down-to-the-wire playoff game.

We Own This Game is an inside-the-huddle look into a world of innocence and corruption, where every kickoff bares political, social, and racial implications; an unforgettable drama that shows us just what it is to win and to lose in America.

Comments

2 comments posted.

Re: We Own This Game

The latter is poorly furnished. We are just offered to go through several
competitions, provided with a few dialogues with performance in the
spirit of visual novels. It's a pity, but the bet is not made on the player's
experience - our assistants have four characteristics (attack, synergy,
defense, strategy) that need to be "pumped". Among themselves,
"pocket monsters" are distinguished by survivability, filling speed
Synergy Gauge and the duration of the alpha mode. Well, of course,
some are good, say, in close combat (Machamp), while others are
universal (Pikachu).
(Daimond Salvadore 11:43am May 20, 2018)

With the modes in PT - the trouble is to match SFV: "Plot", training with
an excellent "tutorial", Vs Mode (by the way, you need a Wii U GamePad
to play against a live enemy, since the "split screen" is not supported)
and online multiplayer. No variety of BlazBlue , Guilty Gear or
SoulCalibur . In support of the authors it is worth mentioning that they
have implemented better online battles - opponents for ranked and
simple matches are in a couple of seconds, and there are no
disconnections even in fights with rivals from Europe and the USA. This
is not surprising - the developers promote PT as an e-sports discipline
(it, for example, is included in the EVO 2016 championship program).
(
Daimond Salvadore 11:44am May 20, 2018)

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