"The White Rabbit beckons you to follow him, down the
rabbit hole, into his world. He's a deceiver, a trickster.
You won't know what is truth and what is a lie. He aims to
best you. Beat you. And when he does, you die."
When a friend is found brutally murdered in her New Orleans
apartment, former homicide detective Stacy Killian has
reason to believe her death is related to the cultish
fantasy role-playing game White Rabbit. The game is dark,
violent -- and addictive.
As a former member of the Dallas police force, Stacy was
exposed to more than her share of the horrors of crime.
Moving to New Orleans was her attempt to pursue a quieter
life. But her friend's murder plunges her back into the role
that she fled -- especially after she meets Spencer Malone,
the homicide detective assigned to the murder case. Stacy
doubts the overconfident rookie is up to the task and vows
to track down the killer herself.
Her investigation draws her into the privileged circle of
White Rabbit's brilliant creator, Leo Noble, a man with many
dark secrets in his past . . . a man whose life has the same
frightening surreal quality of the game he invented.
As the bodies mount and the game is taken to the next level,
Stacy and Spencer are forced to work together. Soon they are
trapped in the terrifying world of a game gone mad where Leo
Noble and all the people around him are suspect, cryptic
notes foretell the next victim and no one -- no one -- is safe.
Because White Rabbit is more than a game. It's more real
than life and death. And anyone can die before the final
moment when the game is over... and the killer takes all.