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Gamers, November 2004
Trade Size
Writers, Artists, and Programmers on the Pleasures of Pixels
Soft Skull Press
November 2004
280 pages ISBN: 1932360573 Trade Size
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Non-Fiction
Novelist Salman Rushdie once remarked to "eXistenZ" director
David Cronenberg, that while he didn't consider current
video games to have attained the status of art quite yet, we
should "[n]ever say never. Somebody could turn up who would
be a genius. But if one thinks about noncomputer games,
there are many which people say have the beauty of an art
form. People say that about cricket, people say it about
every game." Never say never. The writers, poets, programmers, visual
artists, cartoonists, game testers, and championship gamers
who have contributed to this anthology aren't ready to.
Video games have provided each of us with reasons to love
them, whether as nostalgic links to childhood, imaginative
escapes from the workaday world, competitive challenges to
be met and conquered, or as vibrant steps toward a promising
new art form. From the creation of "Spacewar!" in 1962,
through the golden age of the video game arcade in America,
to the console-in-every household proliferation today, games
have provided us with something books, music, the plastic
arts, and even film have not. We get to act as well as
react. We get to play.
Comments
2 comments posted.
Re: Gamers
This applies to Manhattan itself, each district of which is literally teeming with trifles. The developers did not make it an exact copy, but there was no more similarity in video games - where else can you walk from East Midtown and Tertle Bay to Times Square, visiting Pennsylvania Plaza and Sewing Quarter in passing? And at the same time, and appreciate some of the sights, many of which will have to walk on the plot. It's a pity that the story could not make it exciting - neither the heroes nor the villains in it get proper development until the finale. However, the world is helped to look convincingly collectible items like laptops and records of telephone conversations. These are not useless chests and feathers from Assassin's Creed, and an excellent opportunity to learn more about the epidemic and its consequences. It is not recommended to skip them - in many they tell very interesting stories. (Daimond Salvadore 11:52am May 20, 2018)
It looks plausible, including because of the enemies we have to face. The authors made only people enemies by dividing them into bandits, cleaners, prisoners and "The Last Battalion" - these are former representatives of the Special Unit, who were left without support and became villains. So they all look the same, they only wear different clothes and use a unique weapon. There are conventional arrows, there are snipers and throwers of grenades, which at high difficulty rush with amazing accuracy. There are also runners with shotguns or with axes and golf clubs - they better stay away. (Daimond Salvadore 11:53am May 20, 2018)
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