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The Ultimate History of Video Games
Steven L. Kent
From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
Three Rivers Press
October 2001
624 pages ISBN: 0761536434 Trade Size
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Non-Fiction
Inside the Games You Grew Up with but Never
Forgot With all the whiz, bang, pop, and shimmer of a
glowing arcade. The Ultimate History of Video Games
reveals everything you ever wanted to know and more about
the unforgettable games that changed the world, the
visionaries who made them, and the fanatics who played them.
From the arcade to television and from the PC to the
handheld device, video games have entraced kids at heart for
nearly 30 years. And author and gaming historian Steven L.
Kent has been there to record the craze from the very
beginning. This engrossing book tells the incredible tale
of how this backroom novelty transformed into a cultural
phenomenon. Through meticulous research and personal
interviews with hundreds of industry luminaries, you'll read
firsthand accounts of how yesterday's games like Space
Invaders, Centipede, and Pac-Man helped create an
arcade culture that defined a generation, and how today's
empires like Sony, Nintendo, and Electronic Arts have
galvanized a multibillion-dollar industry and a new
generation of games. Inside, you'll discover: �The video
game that saved Nintendo from bankruptcy �The
serendipitous story of Pac-Man's design �The misstep
that helped topple Atari's $2 billion-a-year empire �The
coin shortage caused by Space Invaders �The
fascinating reasons behind the rise, fall, and rebirth of
Sega �And much more! Entertaining, addictive, and as
mesmerizing as the games it chronicles, this book is a
must-have for anyone who's ever touched a joystick.
Comments
2 comments posted.
Re: The Ultimate History of Video Games
In addition, the developers did not dare to take a rather bold step, made by the creators of the same "Gravitation", in which there are no sounds in a vacuum (they should not be in reality) - only music, breathing sounds, radio conversations and noise from the contact of a spacesuit with various materials. In ADR1FT it's all the usual - you can hear the crack of electrical discharges, electronic squeaking equipment, sounds of beats and other effects. Beautiful, but never atmospheric. We do not want to talk about the musical accompaniment: the composers of the game, apparently, decided that to inflate the situation, including the full loudness of some cacophony, is a great idea. (Anna May 11:02am May 20, 2018)
The first half an hour is happening on the screen admiring, then you wait, when the game finally starts, the next hour you are frankly bored, and then you can not wait for it to end. The only good thing is that somewhere at this moment the ADR1FT is coming to its end (everything will take about three hours to complete). (Anna May 11:03am May 20, 2018)
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